An Essay in the Computer Art User Theme as a Role Beyond the Audience in Dominic McIver Lopes’s Approach

Document Type : Research Paper

Authors

1 Department of Visual Arts, School of Visual Arts, College of Fine Arts, University of Tehran, Tehran, Iran

2 Department of Visual Arts. School of Visual Arts. College of Fine Arts. University of Tehran, Tehran. Iran.

3 Head of the Department of Advanced Studies in Art. School of Visual Arts. College of Fine Arts. University of Tehran. Tehran. Iran.

10.22059/jfava.2025.388016.667399

Abstract

This essay is based upon the analysis and interpretation of Dominic McIver Lopes’s approach to pictures and new art forms, and also underlines the underpinning of his view of philosophy of art and aesthetics. It would also both show that how the human agent could be studied as the audience and user, and how the user have some roots in the audience and simultaneously goes beyond. Section I focuses on the audience role that would be parted to classic audience and extra-classic audience, the latter being based upon the former and also beyond it. Section II would prove that user is also is based upon these two roles and surpasses them. The user encounter is with a non-traditional interactive work and includes some orders of appreciation which make the user perform such different roles as audience, discoverer, player, and performer. As long as the theme of audience is concerned, the picture and the process of pictorial recognition is central, and as long as the notion of user is at stake, the appreciation through interaction with a work of possible interchangeable displays would be at the center. The non-traditional encounter includes the traditional as well because the user appreciation is in some way through the basic conceptual and perceptual abilities of the audience. During the non-traditional interactive encounter the user interacts with a work which predetermines the way of producing the displays and the work being appreciated through this interaction. The user has different objects of appreciation which include the possible displays, the work itself and its expressions, meaning, and significance, the user’s ego and her character, the computer art works as a whole and also as an appreciative art kind, and finally the computational interactivity as the medium of this new art. The user appreciation would be an accumulation of the simultaneous appreciation of aforementioned objects and would be definable in such a space. The nature and essence of non-traditional works relatively depend on the possible displays, the materials used in the creation, the artist’s intentions and operations, and the theorizations around the work. Generally speaking, the non-traditional interactive works have a kind of nature some part of which is visible in material form, the other part relatively invisible with roots in the computational interactivity. The user may encounter this kind of works as an audience, and she also may encounter as an user who produces the desired or undesired possible displays, reaches to an appreciation which in turn may be deepen by way of her distancing from the work and thinking about it during the interaction of after, and finally grasps the messages of the work. She also may play as a player with the work as a game and reach the appreciation through playing. Also she may be a performer as a veteran user who knows what the resulted displays would look like and interacts to produce them. Lopes’s long term position implies that the audience has a pictorial static nature and the user an extra-pictorial dynamic one.

Keywords

Main Subjects